Warlords of Draenor: Weekly Story Quests for Level 100 characters

WoW Warlords of Draenor Weekly Story Quests for Level 100 characters

WoW fans watch with enjoyment of Warcraft Story: In the upcoming expansion Warlords of Draenor there should be at the maximum level of weekly changing story quests. This was confirmed Lead Quest Designer Craig Amai via Twitter – an important role to inter alia the female war princess Azuka Bladefury play.

Craig Amai explains the structure as follows: There are weekly changing short stories in Quest form. The kick-off, the center and the finale of the whole story are laid down – the stories in between but rotate randomly. Gambling should this narrative in the various stage-100-parts of the territories. In each Draenor zone there is a reserved for the maximum level subarea.

WoW Warlords of Draenor Weekly Story Quests for Level 100 characters-2

With weekly changing content naturally raises a question: Can one miss something? Craig Amai answers clearly: no. Who, for example, a week can not play and thus missed the appropriate action, which it is to get re-presented in the course sooner or later.

All this sounds very course after the construction of the “Invasion” storyline of patch 5.1. The update introduced a new daily quests with a connected call Group, were available through the regular new story tidbits. Many players wanted already for Mists of Pandaria a continuation of this type of narrative – in Warlords of Draenor she apparently belongs to launch program. Let’s just hope that they will continue through patches.

See more at:http://www.powerlevelingmall.com/news/game-World-of-Warcraft-1/WoW-Warlords-of-Draenor-Weekly-Story-Quests-for-Level-100-characters-13606

Expanding Your Garrison

Warlords of Draenor: Guide to Expanding Your Garrison

Garrisons are one of the new features coming in the newest World of Warcraft expansion; Warlords of Draenor. Highly anticipated, Garrisons, promise to finally give us a chance to have personal player housing. Existing seamlessly in the world, Garrisons are much like Sunsong Ranch. Players will have the ability to place, build, staff, and manage their Garrisons. Thus, making them uniquely their own little piece of the world. Your friends may even be able to visit your Garrison!

Want to know more about Garrisons and how they work? Read on for more details.

Placing Your Garrison

Place Your Garrison

The first step in creating your Garrison is, of course, choosing where you want to place it. Garrisons may only be placed in the new lands found in the Warlords of Draenor expansion. Unfortunately, you cannot just pick any area in a zone. Instead, each zone will have multiple places where Garrisons can exist.

The benefits of picking a certain zone is currently unknown. however, rumors have it that different zones will provide different benefits for your Garrison. Players will also be provided a means to quickly transport themselves back to their Garrison, something to keep in mind when picking a location.

Expanding Your Garrison

Expanding Your Garrison

With your Garrison in a spot of your choosing, it is time to get down the the real work; expansion. Each Garrison is given a number of plots that can hold buildings. Each building your place in your Garrison can be upgraded to make it better effective and more visually appealing.

Starting Buildings
Each Garrison will begin with a set of stater buildings. These buildings should be present as soon as you get your Garrison up and running. Buildings players can expect to find inside their Garrison from the start are:

Town Hall – Main point of player interaction.
Mine – Mine for ore.
Herb Garden – Grows herbs.
Fishing Shack – Provides Fishing Dailies and Vendors.

Plots
Besides the expected starter buildings, your Garrison will have a variety of empty plots. These plots can hold more buildings and come in three sizes; small, medium, and large. Buildings will also come in these size variates and must be matched up with the correct sized plot to be placed. For example, a medium sized building cannot be placed on a small sized plot. Filling all empty plots will upgrade the Garrison to the next tier. There are three separate tiers, that will each allow more plots, better bonuses, and more buildings.

Building Functions
Each building you place in your Garrison will have a unique function. What this function will be will depending on the building built. Some will allow crafting, others will allow for the completion of missions and much more. Buildings can also grant bonuses for play in the wider gaming world, including player buffs.

To increase the function of your buildings, you must upgrade them. Buildings can be upgraded a total of three times. Each upgrade will increase the buildings function and also change the visual appearance. Upgrading buildings may require plans or blueprints which may come from various sources throughout the world including faction rewards, world drops, quests, and more.

Specialized Buildings
Besides the standard buildings found inside a Garrison, players can choose to specialize a building. This will allow you to choose a variant on the bonuses and abilities the building provides. Specialization will only be available for max level buildings and can be changed once a day.

Garrison Followers

Garrison Followers

It stands to reason that you can’t take care of a huge Garrison by yourself. The answer to this dilemma is the Follower. Special NPCs that can be recruited to join your Garrison, these fellows are really the lifeblood that makes your Garrison come alive.

Recruiting Followers
Some followers may automatically find their way to your Garrison, but if you want your humble abode to be epic, you are going to need to recruit more. Followers can be obtained in these ways:

Upgrade your Inn.
Progress through the game’s storyline.
Complete quests.
Pay for them.

Each follower will have their own name, character level, item level, traits, and rarity. Traits a follower has are affected by the follower’s rarity of common, uncommon, rare, and epic. The more rare the follower, the more traits he/she will have. While rarity of the follower will stay the same, players will be able to customize many aspects of their followers. Typically, followers hold down posts at your Garrison and you can visit them at anytime, unless they are on missions.

Garrison Missions
One of the main uses of your followers is to use them to complete various missions. Missions are special Garrison-related undertakings and essential to building up your Garrison. Besides building up your Garrison, completing missions give you the chance to earn powerful loot for your character. followers will also earn experience for each mission they successfully complete.

A special interface will be put into place where players can view potential missions. These missions will show how long they will take, how many followers it will require, and the desirable traits for that mission. Choosing a follower with those traits will result in a bonus. The time and followers needed for a mission vary greatly, from short quests using 1-2 followers, to long raids that will employ many followers and take days at a time. As you might expect, harder missions reward better loot.

Missions can continue while players are offline. In fact, followers can even team up with other followers while the player is offline. Garrisons are not made to be time-intensive, especially at higher levels.

Powering Up Your Followers
Just like your Garrison, your followers can grow in power. As you progress, so will your followers. From levels 90-100, followers will gain character levels, which determine how successful they will be at missions and what abilities they have. You can also equip them with gear, to increase their item level. Equipment has a larger role once followers have reached level 100.
With the information above, you can feel pretty confident that you are ready to get started with your Garrison. Be aware that any and all information could change before the final release of Warlords of Draenor (and perhaps even after). Please keep checking back for updates as more information becomes available. In the meantime, feel free to share any tips, tricks, information, or ideas you have concerning Garrisons in the comments section below!

WoW Power Leveling

WoW 1-60 Leveling Up Guide

In the begining of World of Warcraft, there is no better place than your starting zone, it is no point that in going anywhere else, wow power leveling will be super quick and the 10 -15 first levels shouldn’t take more than a couple of hours. The Quests are also very linear and self-explanatory.

WoW Power Leveling

Horde:

 

Goblin – Kezan / Lost Isles until level 12

 

Orc and Trolls – Durotar until level 10.

 

Blood Elves – Eversong Wood until level 10

 

Tauren – Mulgore until level 10

 

Undead – Trisfal Glades until level 10

 

Pandaren – Wandering Isle until level 10

 

Alliance:

 

Worgen – Gilneas City / Gilneas until level 12

 

Draenei – Azuremyst Isle until level 10

 

Dwarves and Gnomes – Dun Morogh until level 10

 

Humans – Elwynn Forest until level 10

 

Night Elves – Teldrassil until level 10

 

Undead – Trisfal Glades until level 10

 

Pandaren – Wandering Isle until level 10

 

Level 10 – 20

After finishing your starting zone, choices will start to open up and you get to travel a bit. But if you want to level as fast as possible I would advise you to go to a zone near your starting zone. Time spent traveling is time wasted, and because leveling will still be extremely fast there is really no point in going too far.

 

Westfall Level 10 – 15

 

Westfall is a good zone for humans to go to after Elwynn forest. The instance the Deadmines (15 -20) is also in this zone, so if you can get a group together it’s a good run to get some starting gear and fast XP.

 

Azshara Level 10 – 20

 

Mostly a horde zone, Azshara is good for leveling as it’s close to Orgrimmar and can be combined with leveling in the Barrens and Ashenvale.

 

Bloodmyst Isle Level 10 -20

 

Bloodmyst Isle is the next zone up for Draenei who are finishing up their starting zone.

 

Darkshore Level 10 -20

 

Darkshore is a good place for Horde characters to level in their 20’s. There are a lot of quests here and it connects with Ashvale where you can go when you finish up.

 

Ghostlands Level 10 -20

 

Ghostlands is the place to go if you are a Blood Elf that’s finished in Eversong Woods, as the two zones are connected.

 

Loch Modan Level 10 – 20

 

Dwarves and Gnomes can move on to Loch Modan after finishing up in Dun Morogh.

 

Northern Barrens Level 10 – 20

 

One of the most famous zones in WoW, for both its legendary chat channel and for being a good leveling zone. Most Orcs, Trolls and Tauren will find their way here after their starting zone. All other horde characters should consider traveling to Orgrimmar and then to the Barrens to level. Loads of quick quests here, and the Wailing Caverns instance.

 

Silverpine Forest Level 10 – 20

 

Undead characters can start doing quests here after finishing up their starting area. Shadowfang Keep is also located in this zone.

 

Ruins of Gilneas Level 14 – 16

 

This zone is connected to both the Worgen Starting Area and Silverpine Forest.

 

Redridge Mountains Level 15 – 20

 

This zone is located next to Elwynn Forest, and is ideal to move on to after / when leveling in Westfall.

 

Instances :

 

I start using the Dungeon Finder as soon as I can. Just combine using the Dungeon Finder for groups while doing quests elsewhere. You get fast XP and good gear in turn making leveling faster. In the early levels most players are decked out in Heirloom gear, and you will blast through instances in no time.

 

Ragefire Chasm Level 15 – 21

 

Deadmines Level 15 – 21

 

Wailing Caverns Level 15 – 25

 

Shadowfang Keep Level 16 – 26

 

Level 20 -40

Now that you are level 20, a few more choices will open up for you. Some of the previous zones will take you into one of the ones below, and cutting down traveling time is still important to level fast. Some zones like Ashenvale and especially Stranglethorn is worth traveling to as the leveling here is very quick.

 

Ashenvale Level 20 – 25

 

Ashenvale is a very good leveling zone for both factions with tons of quests and some good rewards. The instance Blackfathom Deeps is also located here with some good quests and will provide quick XP if you do a run or two.

 

Duskwood Level 20 -25

 

Duskwood is primarily a Alliance zone and provides some good leveling. It’s a good place to go after Redridge Mountains as it lies right next to it and some quests cross over.

 

Hillsbrad Foothills Level 20 – 25

 

Primarily a horde zone after the cataclysm.  Hillsbrad provides horde characters in their 20’s with a lot of quests.

 

Wetlands Level 20 -25

 

Mostly a Alliance zone, some decent XP here.

 

Arathi Highlands Level 25 – 30

 

Arathi Highlands is an excellent leveling zone for both sides. And if you like PvP you can get some quests here for the Arathi Basin battleground so you can PvP while you level for a while.

 

Northern Stranglethorn Level  25 – 30

 

Northern Stranglethorn is a legendary zone, the quest XP here is great and leveling is fast. There are usually a lot of people here, and you will probably be killed a few times if you are on a PvP server.

 

Stonetalon Mountains Level 25 – 30

 

Good place to move on to from Ashenvale or the Barrens. Quick XP and quite a few quests.

 

Cape of Stanglethorn Level 30 – 35

 

When questing in Northern Stranglethorn you will eventually move towards the Cape of Stranglethorn. It’s pretty much the same zone.

 

Desolace Level 30 – 35

 

Good and quick leveling for both factions. The Maraudon instance is also here.

 

Hinterlands Level 30 – 35

 

The Hinterlands provides some good XP for both factions.

 

Southern Barrens Level 30 – 35

 

Southern Barrens is a very good leveling zone for characters of both factions in their early 30’s. And can be combined easily with leveling in Duswallow Marsh.

 

Dustwallow Marsh Level 35 – 40

 

Good zone for both factions. Right next to Southern Barrens which is in the same level range.

 

Feralas Level 35 -40

 

Great leveling zone for both classes. A bunch of quests and a great all around zone. The Dire Maul instances are located here.

 

Western Plaguelands Level 35 – 40

 

Filled with the undead of the Scourge, the Western Plaguelands provides some good leveling for both factions.

 

Instances :

 

Continue to use the Dungeon finder, especially after picking up a good few quests for the various zones. Groups with a lot of heirloom items will still blast through instances in no time.

 

Blackfathom Deeps Level 20 – 30

 

The Stockade Level 20 – 30

 

Gnomeregan Level 24 – 34

 

Scarlet Monastery: Library Level 29 – 39

 

Razorfen Kraul Level 30 – 40

 

Maraudon: The Wicked Grotto Level 30 – 40

 

Scarlet Monastery: Armory Level 32 – 42

 

Maraudon: Foulspore Cavern Level 32- 42

 

Maraudon: Earth Song Falls Level 34 – 44

 

Scarlet Monastery: Cathedral Level 35- 45

 

Uldaman Level 35 – 45

 

Dire Maul: Warpwood Quarter Level 36 – 46

 

Level 40 – 60

The next leg of the leveling journey is level 40 – 60. Leveling will slow down a bit now but knowing what zones to hit up will make it a lot easier.  I also suggest you gear up at around level 40 by either doing instances or getting some gear of the AH.

 

Eastern Plaguelands     40-45

 

After finishing up in Western Plaguelands you can move on to the Eastern Plaguelands. Some of the quests will send you there anyway.

 

Thousand Needles   40-45

 

Thousand Needles was flooded during the cataclysm and is now a 40 – 45 zone. It is a good leveling zone for both Factions.

 

Badlands 45-48

 

The Badlands is a desert zone with good quests for both factions. The instance Uldaman is also located here.

 

Felwood 45-50

 

The corrupted forest of Felwood was made into a 45-50 zone with Cata and is a fairly good leveling zone for both factions.

 

Tanaris 45-50

 

Tanaris is one of the best leveling zones for your late 40’s. Tons of quests and fast leveling.

 

Searing Gorge 48-50

 

Searing Gorge provides players with some quick and easy XP.

 

Burning Steppes 50-52

 

Decent zone for early 50’s leveling.

 

Un’Goro Crater 50-55

 

The Un’Goro Crater is a relatively small zone with a selection of quests for both factions.

 

Winterspring 50-55

 

Winterspring is a very good zone for leveling in your low to mid 50’s. Good amount of quests and grinding areas.

 

Swamp of Sorrows 52-54

 

Used to be mostly a horde zone, but after Cataclysm this zone is a viable option for both factions.

 

Blasted Lands 54-58

 

This zone was revamped for Cataclysm and is a very good leveling zone.  It has a lot of quests and good areas to level up.

 

Scarlet Enclave 55-58

 

This is the starting Area for Death knights and is only a viable leveling option for Death Knights.

 

Deadwind Pass 55-60

 

Deadwind Pass is a tiny zone mostly inhabited by Ogres. Not many quests but good for grinding.

 

Silithus 55-60

 

Silithus is a great zone for both factions and is one of the best zones to level in when in your late 50’s.

 

Instances :

 

Dire Maul: Capital Gardens Level 39 – 49

 

Razorfen Downs Level 40-50

 

Dire Maul: Gordock Commons Level 42-52

 

Stratholme: Main Gate Level 42-52

 

Zul’Farrak Level 44-54

 

Stratholme: Service Entrance Level 46-56

 

Blackrock Depths: Detention Block Level 47-57

 

Temple of Atal’Hakkar Level 50-60

 

Blackrock Depths: Upper City Level 51-61

 

Lower Blackrock Spire Level 55-65

 

Upper Blackrock Spire Level 55-65